
Originally published January 5, 2006 in The Baltimore Sun
By Sam Sessa
Sun Reporter
Lost & Clown'd is no mime show.
While the play's three
characters come straight from the circus and don't utter a
word, they're not the traditional black-suited, white-gloved
figures you might see in a park.
"When people say a 'mime show,' you think there's a white-faced
person taking us to a 'once a upon a time' story kind of place," said
actor Mark Jaster. "This is really not that."
Jaster plays a circus roustabout in the performance, which
is part of the QuestFest theater festival. The festival starts
Monday, runs through Jan. 22 and features workshops, master
classes and a score of wordless plays like Lost & Clown'd.
Through these shows, the festival aims to raise awareness of
visual theater.
Lost & Clown'd is more like a European circus clown setup
than a mime, Jaster said. European circuses often include clown
routines without dialogue, he said.
And while Jaster's character isn't a full-fledged clown -
a roustabout is a three-ring technician - he is forced into
a clowning position in the play.
As Lost & Clown'd starts, Jaster, a clown (Eric Beatty)
and the ringmaster (Willy Conley) are walking out of the ring
and onto the stage. They think they're done performing for
the day, but then realize they're stuck on another stage and
have to act their way out.
"It's sort of like the classic actor's nightmare," Jaster
said.
All three of the actors had been separately associated with
Quest Productions before, Jaster said. Quest founder and director
Tim McCarty wanted to see what would happen if he threw them
together, he said.
They didn't have a script, theme or project in mind - just
each other, Jaster said.
"It was just 'OK, you three guys, here, come together
and come up with something,'" Jaster said. "It was
sort of like being thrown out to sea for a while."
Jaster, Beatty and Conley had to determine what kind of piece
they wanted to make, based on their individual strengths, he
said.
"It was an unusual process that way," Jaster said. "It
was personnel-based rather than project-based at first, but
we did come up with a project that I'm pretty happy with actually."
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